Hello, and welcome to my Portfolio. I’m Valerio, Game Design student at FutureGames. 

I like to focus on Gameplay and System Design to create immersive experiences with Player’s agency at their core.

METRO PHYSIS

Metro Physis is a Puzzle game I worked on with two other people, started before I joined FutureGames and continued for multiple months. During Development I had the role of Puzzle Designer. 

In this section you will find an in depth description of my Design process together with gameplay videos.

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GAME PROJECTS

Game Projects are small games developed at FutureGames in teams composed by students from different departments.

Caves, Shrooms and Crystals is a rogue-like first-person shooter where enemies can transform from threat to tools for the player to be used against other enemies. 

During this project I worked as a Gameplay and System Designer. 

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Jimbo’s Escape was the first Game Project I worked on; I had the role of Product Owner, so I had to guide the team towards the end goal maintaining the vision of the game intact throughout the whole project.

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Mirage Rush is a Sport-themed mobile game, and I worked as Lead Game Designer, Gameplay Designer, and Level Designer.

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OTHER PROJECTS

Other Projects are small projects that usually focus on a single department of Game Design. 

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