Hello, and welcome to my Portfolio. I’m Valerio, Game Design student at FutureGames. 

My focus is on Gameplay and System Design to create immersive experiences with Player’s agency at their core.

GAME PROJECTS

Game Projects are small games developed at FutureGames in teams composed by students from different departments.

Caves, Shrooms and Crystals is a rogue-like first-person shooter where enemies can transform from threat to tools for the player to be used against other enemies. 

During this project I worked as a Gameplay and System Designer. 

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Jimbo’s Escape was the first Game Project I worked on; I had the role of Product Owner, so I had to guide the team towards the end goal maintaining the vision of the game intact throughout the whole project.

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Mirage Rush is a Sport-themed mobile game, and I worked as Lead Game Designer, Gameplay Designer, and Level Designer.

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METRO PHYSIS

Metro Physis is a Puzzle game I worked on with two other people, started before I joined FutureGames and continued for multiple months. During Development I had the role of Puzzle Designer. 

In this section you will find an in depth description of my Design process together with gameplay videos.

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SIDE PROJECTS

Projects that focus on a single department of Game Design. 

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